Medium Humanoid (Any Race), Any Alignment
Armor Class 14 (chain shirt)
Hit Points 27 (4d8 + 1)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Unknown + 5 to Passive perception in Patrol Area , Passive Perception 12
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Martial Advantage. Once per turn, the watchman can deal an extra 7(2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally that isn't incapacitated. 

Careful Searcher. A watchman gains advantage on perception checks to spot any creatures hiding with the stealth skill in any neighborhood that is part of his regular patrol.

Actions

MultiAttack. The watchman makes 2 attacks

Watchman's Rod. Melee Weapon Attack: +3 to hit, reach 5 ft.  one target. Hit: 3 (1d4 + 1) Bludgeoning damage

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft. ., one target. Hit: 4 (1d6 + 1) piercing  damage, 

WatchHorn: used to summon nearby Patrols

Description

Watch swords are the standard guards of Waterdeep , not your run of the mill guard found in smaller towns. 

Monster Tags: NPC

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Loredm

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