Immortality. Alekto is immortal and dose not require to breath, drink, eat and sleep. Upon being reduced to 0 hit points he regains 144 hit points and 72 temporary hit points. alekto becomes resistant to all damage until the next dawn in which he returns to his normal state.
Redirect (4/day). Whenever a creature makes an attack against alekto and rolls a 1 on the d20, alekto can choose to redirect the attack to a nearby creature that is within 5 feet of himself and isnt an ally.
Silver Wire. Alekto is an immortal being with one weakness, a silver wire connected to his back. a creature that has a passive perception of 20 can see the silver wire. this wire has an AC of 20 and 5 hp. Once the wire is cut alekto looses his mythic actions and immortality.
Multiattack. Alekto makes three attacks
Harpoon. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft. , one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against alekto or be pulled up to 20 feet toward alekto.
Unarmed Strike. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
Parry. Alekto adds 4 to his AC against one melee attack that would hit him. To do so, alekto must see the attacker and be welding a melee weapon.
Alekto can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. Alekto regains spent legendary actions at the start of his turn.
Move. Alekto moves up to his full movement speed without promoting opportunity attacks.
Unarmed Strike. Alekto makes on unarmed strike attack.
Rebuke of Fate (Cost 2 actions). Alekto upon being hit by a creature forces the attack to make a DC 16 Wisdom save or take 19 (3d12) psychic damage.
If Alekto's mythic trait is active, he can use the options below as legendary actions for until the next dawn after using Immortality.
Fate's Wrath (Cost 2 Actions). Alekto has a 50% chance to summon 2d4 Nyxborn Bandits who have the Magic Resistance trait.
Immortal Transgression (Cost 3 Actions). Alekto for 1 minute can deal an extra 11 (2d10) force damage on a hit. As if concentrating on a spell.
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