False Appearance. While the carniflora remains motionless it is indistinguishable from an ordinary tropical plant.
Engulf. Melee Weapon Attack: +6 to hit, reach 10 ft., one medium or smaller creature. Hit: The target is trapped inside the carniflora's leafy jaws. While trapped in this way the target is blinded and restrained, has total cover from attacks and other effects outside the carniflora, and takes 16 (4d8) acid damage at the start of the creatures turn. An engulfed target must succeed on a DC 15 constitution saving throw, falling unconscious on a failed save. An unconscious creature can repeat the save with disadvantage at the end of each of its turns, waking up on a success. A conscious creature can make a DC 15 strength saving throw at the end of its turn to escape the carniflora's jaws. If the carniflora dies, the creature inside it is no longer restrained.
Description
Carniflora are nightmarish predatory plants created by spellcasters, fiends, and intelligent aberrations for ambushing humanoid prey. Carniflora for the most part resemble giant flytraps however on closer inspection they almost appear to have flesh as well as bark which is a holdover from their genesis. Despite their extreme damage resistance carniflora also employ a tranquilizing toxin to subdue prey so they it can be dissolved in peace. The alien energies infused into these plants do give them one weakness, they're one of the most flammable known plant species and using fire on them from range will make short work of them.
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