Large Construct, Neutral
Armor Class 20 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills Perception +3, Stealth +6
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pounce. If the clockwork biter moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the clockwork biter can make one bite attack against it as a bonus action.

Self Destruct. When the clockwork biter is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Dexterity saving throw. On a failed save, the creature takes 21 (6d6) fire damage. On a success, the creature takes half as much damage.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Rafael_M_

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