Spellcasting. The clockwork spellslinger is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The clockwork spellslinger has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): burning hands, frost fingers, magic missile, shield
2nd level (3 slots): misty step, scorching ray
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of cold
Self Destruct. When the clockwork spellslinger is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Dexterity saving throw. On a failed save, the creature takes 14 (4d6) fire damage. On a success, the creature takes half as much damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
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