Medium Construct, Neutral
Armor Class 18 (natural armor)
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft, Passive Perception 11
Languages All (clockwork spellslingers speak and understand every possible language of the multiverse)
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The clockwork spellslinger is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The clockwork spellslinger has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, prestidigitation

1st level (4 slots): burning hands, frost fingers, magic missile, shield

2nd level (3 slots): misty step, scorching ray

3rd level (3 slots): counterspell, fireball, fly

4th level (3 slots): greater invisibility, ice storm

5th level (1 slot): cone of cold

Self Destruct. When the clockwork spellslinger is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Dexterity saving throw. On a failed save, the creature takes 14 (4d6) fire damage. On a success, the creature takes half as much damage.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Rafael_M_

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