Armor Class
18
(natural armor)
Hit Points
60
(8d8 + 24)
Speed
30 ft.
STR
18
(+4)
DEX
11
(+0)
CON
16
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
8
(-1)
Saving Throws
WIS +5
Skills
Insight +3, Intimidation +4, Perception +3
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft, Passive Perception 13
Languages
All (clockwork reapers speak and understand every possible language of the multiverse)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Aggressive. As a bonus action, the clockwork reaper can move up to its speed toward a hostile creature that it can see.
Self Destruct. When the clockwork reaper is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Dexterity saving throw. On a failed save, the creature takes 14 (4d6) fire damage. On a success, the creature takes half as much damage.
Actions
Multiattack. The clockwork reaper makes two melee attacks with its armblades.
Armblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Comments