Medium Construct, Neutral
Armor Class 18 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws WIS +5
Skills Insight +3, Intimidation +4, Perception +3
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft, Passive Perception 13
Languages All (clockwork reapers speak and understand every possible language of the multiverse)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the clockwork reaper can move up to its speed toward a hostile creature that it can see.

Self Destruct. When the clockwork reaper is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Dexterity saving throw. On a failed save, the creature takes 14 (4d6) fire damage. On a success, the creature takes half as much damage.

Actions

Multiattack. The clockwork reaper makes two melee attacks with its armblades.

Armblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Rafael_M_

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