Keen Hearing and Smell: This dog has advantage on Perception checks that rely on hearing or smell.
Moderately Armored: Proficient with Medium Armor.
Frightful Bark: Whenever you attack or charge, all opponents within a radius of 10 feet who are your size or smaller, and no more than 2 Hit Dice / Levels higher than you, make a Constitution Saving throw (DC 8 + Intimidation Score). A successful save indicates that the opponent is immune to your Frightful Bark for 1 hour. When an opponent fails on this save, they have disadvantage on all attack rolls when within 10 feet of you.
Artic Adept: Advantage on all Rain, Heavy Rain, Freezing Cold, Snow, and Blizzard Saving Throws. Resistance to Cold Damage.
Desert Weakness: Disadvantage on all Saving Throws to avoid Exhaustion, including Scorching Heat.
Bite: Melee Weapon Attack: +4 (STR + Prof.) to hit. Reach 5 ft. Target. Hit: (1d6 + 2 (STR)) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Charger: When you use your action to Dash, you can use a bonus action to make one Bite attack or to shove a creature. If you move at least 10 feet in a straight line immediately before taking this bonus action, you either gain a +5 bonus to the Bite’s damage roll, or push the target up to 10 feet away from you if you succeed on a shove.
Description
Akitas are muscular, double-coated dogs of ancient lineage famous for their dignity, courage, and loyalty. In their native land, they are venerated as family protectors and symbols of good health, happiness, and long life. Akitas are quiet, fastidious dogs. Wary of strangers and often intolerant of other animals, they will gladly share their silly affectionate side with family and friends. They thrive on companionship. The large, independent-thinking Akita is hardwired for protecting those they love. They are burly, heavy-boned dogs of imposing stature.
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