Small Beast, Neutral
Armor Class 13
Hit Points 8 (1d8)
Speed 40 ft.
STR
6 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4, INT +3
Damage Vulnerabilities Cold
Senses Passive Perception 12
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell:  This dog has advantage on Perception checks that rely on hearing or smell.

Lightly Armored:  Proficient with Light Armor.

Dungeon Delver:  You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors. You have advantage on saving throws made to avoid or resist traps. You have resistance to the damage dealt by traps. You can search for traps while traveling at a normal pace, instead of only at a slow pace.

Advanced Jump:  Long Jump distance equals twice your Dexterity Score plus your Strength Score in feet. High Jump height equals half your Dexterity Score rounded up in feet.

Energizer:  Gains all benefits of a Long Rest (except for spells) with only a short rest.

Artic Weakness:  Disadvantage on all Rain, Heavy Rain, Freezing Cold, Snow, and Blizzard Saving Throws. Vulnerable to Cold Damage.

Actions

Bite:  Melee Weapon Attack:  +0 (STR + Prof.) to hit. Reach 5 ft. Target. Hit: (1d6 - 2 (STR)) piercing damage. If the target is a creature, it must succeed on a DC 8 Strength saving throw or be knocked prone.

Description

Aussies exhibit an irresistible impulse to herd, anything: birds, dogs, kids. This strong work drive can make Aussies too much dog for a sedentary owner, as they crave work and adventure. Aussies are remarkably intelligent, quite capable of hoodwinking an unsuspecting novice owner. In short, this isn’t the dog for everyone. But if you’re looking for a brainy, tireless, and trainable partner for work or sport, your search might end here.

Monster Tags: beast companion

WilheimRupenshire

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