Keen Hearing and Smell: This dog has advantage on Perception checks that rely on hearing or smell.
Moderately Armored: Proficient with Medium Armor.
Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.
Bite: Melee Weapon Attack: +2 (STR + Prof.) to hit. Reach 5 ft. Target. Hit: (1d6 + 0 (STR)) piercing damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sentinel: Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking. Creatures within your reach provoke opportunity attacks even if they took the Disengage action. When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a Bite attack against the attacking creature.
Description
Boxers are bright and alert, sometimes silly, but always courageous. They move like the athletes they are named for: smooth and graceful, with a powerful forward thrust. Boxers are upbeat and playful. Their patience and protective nature have earned them a reputation as a great dog with children. They take the jobs of watchdog and family guardian seriously and will meet threats fearlessly. Boxers do best when exposed to a lot of people and other animals in early puppyhood.
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