Keen Hearing and Smell: This dog has advantage on Perception checks that rely on hearing or smell.
Lightly Armored: Proficient with Light Armor.
Relentless Endurance: When you are reduced to 0 Hit Points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a Long Rest.
Bite: Melee Weapon Attack: +3 (STR + Prof.) to hit. Reach 5 ft. Target. Hit: (1d6 + 1 (STR)) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Sentinel: Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. This stops any movement they may have been taking. Creatures within your reach provoke opportunity attacks even if they took the Disengage action. When a creature within your reach makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a Bite attack against the attacking creature.
Description
The Chow Chow, an all-purpose dog, presents the picture of a muscular, deep-chested aristocrat with an air of inscrutable timelessness. Dignified, serious-minded, and aloof, the Chow Chow is a breed of unique delights. Chows are powerful, compactly built dogs standing as high as 20 inches at the shoulder, and are known to be as fastidious as cats. Unless they are well-trained Chows are fierce and intractable, but are always refined and dignified. They are aloof with strangers and eternally loyal to loved ones. Chows are adaptable and happily take to any lifestyle.
Comments