Innate Spellcasting. The Warrior Sprite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring only its pixie dust as a component:
1/day each: detect evil and good, detect thoughts, dispel magic, ensnaring strike
Multiattack. The Warrior Sprite makes two attacks, two scimitar attacks or two short bow attacks.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage.
Shortbow. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6+4) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Invisibility. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Description
Within the Fey Wild, these warriors stand watch over the realms of their pixie masters. Usually on guard against those who might do hard to the royal families of the pixies or that of pixie nobles. This individual little fey usually might find themselves also in the care of greater arch fey. when a Warrior Sprite does find this sort of service this makes them an elite to many of their peers, others might begin to play tricks on them in hope of advancing themselves within the summer and twilight courts. Those who might rise up into the elite status may also gain the benefits of power in terms of fey deals and growing strength.
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