Medium Undead (Angel), Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 120 (20d8 + 40)
Speed 60 ft.
STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +6, CON +7
Skills Athletics +6, Perception +3
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed, Poisoned
Senses Truesight 120 ft., Passive Perception 13
Languages Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Heretic's Tongue. As a bonus action, the caster can control the movement and actions of the abomination, but cannot see through its eyes.

Reactive Protector. The abomination can take one reaction on every turn in combat.

Defensive Maneuvers. The abomination can carry its caster and fly at half its total speed (as if grappled). Whilst airborne with the caster, any attack rolls made against it is rolled at disadvantage.

Innate Spellcasting. The abomination's spellcasting ability is Wisdom (spell save DC 10). The abomination can innately cast the following cantrips, requiring no material components:

At will: fire boltsacred flame, spare the dying

Actions

Multiattack. The abomination can make one fist attack and cast one cantrip.

Offensive Maneuver. If the abomination is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the target is knocked prone.

Fist. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit:  6 (1d6 + 3) bludgeoning damage.

Reactions

Savior.  When an attacker the caster can see targets them, the abomination can use its reaction to move to the caster's position, becoming the target of the attack instead.

Description

Crafted, stitched and infused with both necrotic and celestial magic- this unholy abomination heeds the instruction of its master. 

Monster Tags: Angelundead

Hasnof

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