Medium Undead
Armor Class 8
Hit Points 30 (1d10 + 25)
Speed
STR
5 (-3)
DEX
16 (+3)
CON
15 (+2)
INT
5 (-3)
WIS
5 (-3)
CHA
1 (-5)
Damage Resistances All damage but Force, Radiant, and Psychic
Senses Passive Perception 18
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Discouraging Bolt. RangedWeapon Attack: +3 to hit, range 40 ft., 1 target. Hit: (1d4) [cold] damage. On hit, roll a d4. On a 1, nothing happens. On a 2 the enemy has all its ability scores reduced by one for a day. On a 3, the enemy loses one spell slot, the level of which is their choice. On a 4, the enemy is poisoned for 4 turns. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Now the tattered souls of the bardslayers victims, these were once the most joyous and pacifistic bards in all the lands. Now, they are caught in the eternal torment of harming others, and other bards no less.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Arc499

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