Large Construct, Unaligned
Armor Class 14 Natural armor
Hit Points 133 (14d10 + 56)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Senses Darkvision 60ft, Passive Perception 9
Languages Understands the languages of its creator but cannot speak.
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells na other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem can make two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. 

Bone Prison. The golem targets one creature it can see within 60 feet of it. A prison of magical bones surround the creature. The target must make a DC 15 Dexterity saving throw or become restrained. The restrained creature can break free by succeeding on a DC 20 escape check, or by destroying the bone prison (AC 20; 50 hit points; immunity to poison and psychic damage). The golem can only have one bone prison active at a time. It may dismiss the bone prison as a bonus action.

Description

It is a golem made of bones, 'nuf said.

Mr_Roguebear

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