Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells na other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem can make two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Bone Prison. The golem targets one creature it can see within 60 feet of it. A prison of magical bones surround the creature. The target must make a DC 15 Dexterity saving throw or become restrained. The restrained creature can break free by succeeding on a DC 20 escape check, or by destroying the bone prison (AC 20; 50 hit points; immunity to poison and psychic damage). The golem can only have one bone prison active at a time. It may dismiss the bone prison as a bonus action.
Description
It is a golem made of bones, 'nuf said.
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