Huge Monstrosity, Unaligned
Armor Class 23 (natural armor)
Hit Points 210 (10d20 + 100)
Speed 70 ft., Climb 70 ft.
STR
24 (+7)
DEX
11 (+0)
CON
22 (+6)
INT
2 (-4)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws STR +12, CON +11
Skills Perception +4
Damage Resistances Fire, Piercing, Slashing; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Petrified
Senses Darkvision 60 ft., Tremorsense, Passive Perception 14
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Pulverizing Charge. If the bullgrz moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the gorgon can make two attacks with its claws against it as a bonus action.

Impenetrable Hide
The bullgrz has resistance to all kinds of piercing and slashing damage. In addition, every time the bullgrz is hit with a melee weapon, roll a d20. On a roll of 8 or lower, the melee weapon breaks and is unusable until repaired. Enchanted weapons of very rare or legendary status are exempt.

Actions

Multiattack. The bullgrz makes three attacks on its turn: one gore strike and two claws strikes. 

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 5) bludgeoning damage.

Head Slam [rollable](Recharge 4–6);  
The bullgrz slams its horns into the ground with earthquake force. All creatures within 120 feet must make a DC 19 dexterity check or take 4d6 thunder damage and be knocked prone. Creatures that succeed are not knocked prone and take half damage. Creatures that roll a 10 or lower on their save are stunned until the end of their next turn. 

Reactions

Blind Rage
After taking damage, a bullgrz may use its reaction to make an attack one source of the damage. An attack made this way, if a hit, counts as a critical hit. 

Description

Bullgrz are massive, hulking monstrosities of the dense woodlands. They lumber about on all fours, their legs very lizard-like, the elbows of their forelegs sticking up into the sky. Two curved horns sprout from their skulls, which are thought to be 3 ft. thick.It is hard to stop a bullgrz in full charge, their skulls being impressively thick and reinforced. Their hide is composed of heavy, nearly impenetrable plates, which are often covered in moss and a few other pieces of vegetation. 

Bullgrz are abysmally unintelligent. They understand no known language, and the males will attack anything that moves. They've been said to attack trees that sway in the wind. It's fortunate that a bullgrz is a rare creature indeed. 

Most bullgrz will charge a target horns-first, sending them flying before trampling them heavily under their massive claws. Bullgrz can be incessantly perseverant in wiping out their targets, often charging back over a target's remains three or four times just for good measure. It's easy to spot the site of a bullgrz attack, because it is likely the remains of its kill will be spread across a quarter of a mile. Bullgrz, however, do not often eat their kill, and will simply leave the carnage for other creatures of the forest. Vultures will often follow bullgrz for this reason. 

Habitat: Forest

Dungeon_dille

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