Tiny Undead, Unaligned
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft., climb 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
11 (+0)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 11
Languages Common understands but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The zombie monkey has advantage on an attack roll against a creature if at least one of the zombie monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the zombie monkey to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie monkey drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Claw/Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (zombie monkey’s choice).

Monster Tags: undead

Habitat: ForestHill

Fooshnicked

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