Armor Class
12
Hit Points
3
(1d4)
Speed
30 ft., climb 30 ft.
STR
13
(+1)
DEX
14
(+2)
CON
11
(+0)
INT
5
(-3)
WIS
12
(+1)
CHA
6
(-2)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft, Passive Perception 11
Languages
Common understands but can't speak
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The zombie monkey has advantage on an attack roll against a creature if at least one of the zombie monkey's allies is within 5 feet of the creature and the ally isn't incapacitated.
Undead Fortitude. If damage reduces the zombie monkey to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie monkey drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Claw/Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning or slashing damage (zombie monkey’s choice).







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