Large Celestial (Angel), Lawful Evil
Armor Class 24 Divine,Dex
Hit Points 800 (45d12 + 80)
Speed 30 ft., Fly 30 ft.
STR
28 (+9)
DEX
20 (+5)
CON
28 (+9)
INT
20 (+5)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +17, DEX +13, CON +17, INT +13, WIS +13, CHA +12
Skills Arcana +12, Deception +12, History +13, Insight +11, Intimidation +10, Perception +10, Persuasion +12, Religion +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision, Truesight, Passive Perception 15
Languages All All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Field of war: When Bellseirá dons her war form, she warps the very land around her for up to 10 miles.Creating a massive battle field that she now controls.

Legendary resistance (3/day): If Bellseirá fails a saving throw, she can chose to succeed instead.

Divine Constitution: Bellseirá heals  25hp per round

Join me in war: As an action Bellseria fills the minds of any creature that can hear her with battle lust.Wisdom save DC 22, on a fail they will attack anyone they can see that is not Bellseria for 1 minute. The creature may roll a new save at the start of their turn to shake off the effects. On a successful save they are immune to this effect for 24 hours.

Bellseria  is immortal and cannot die, if her body is slain she will heal herself to full hp within an hour. Unless her body is turned into dust. If that happens, her spirit will take root in the womb of someone carrying a female child.

Actions

Action: Multi attack, makes four attacks with her force Bow and two attacks with her Blood blade . Or four attacks with her Blood blade and two with force bow   

Action Melee Attack. Great sword: +17 to hit,  reach 10 ft., 1 target  [Necrotic] damage  14 (2d8+10)+2d6 acid damage+2d8 slashing damage. The char also suffer 1d6 bleed every time she hits.

Action Ranged Attack. Ranged Weapon Attack: +17 to hit, range 600 ft., 1 target.[Force] damage 10 (1d10+8)+ 2d6 Necrotic dmg+2d8 piercing damage

Bonus Actions

Warriors of the past: In her war form she can summon warrior ghost that charge the creatures she are facing. This is an attack, +17 to hit, they deal 4d8 necrotic damage to any creature she can see.

Fist of destruction: Bellseria punches a creature with such forced they are knocked back 30 feet suffering 5d10+18 damage and 2d6 bleed damage and gain the prone condition.

Reactions

Shield of war: In her war from she summons a shield that raises her AC by 4 for that attack. Each time the shield negate damage it charges the shield by 1d10 dices, up 10 10d10. She can release this as a bonus action if the form of a 60 ft cone that deals necrotic damage. Dexterity save DC 22, hlaf damage on a successful save.

Returning blow:Once a turn she can deflect any melee or range damage done to her at her attacker.

Legendary Actions

The Bellseirá has 4 legendary points, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn.The Bellseirá regains spent legendary actions at the start of her turn.

Savage blow (Costs 1 Actions).  As an attack action she strikes a creature dealing 8d8 necrotic damage and 8d8 force damage. Constitution save DC 22, on a fail the creature is knock back 60ft, gains the prone and stun condition for 1 round and an addition 36 bludgeoning damage. On A successes they suffer half damage and are stunned.

God of war ( Costs 3 action points): She strikes everyone on the battle filed once, then appears in any area within 60ft of her original position.

Flames of war( action cost 3 points:) A ring of red and black flames explodes from her, accompanied by the deafening cacophony of war. Dealing 10d6 fire and 10d6 Necrotic damage. Dexterity save DC 22. On a fail they suffer full damage and they are petrified for 1 minute as the horrors of war assault their minds. On a success they suffer half damage and are not petrified. The affected creature can attempt a Wisdom save DC 22 to shake the effect of the petrification.

Close wounds ( Action cost 2 points ): Bellseria can heal herself for 150 hp.

Description

Bellseirá war from, is the one she changes into when she feel like she is facing a worthy foe. She grows into a towering 4 meter tall creature of war. As she does, her clothing morphs into a magnificent blood red and black steel full plate armor, forge from weapons of ancient wars. Massive jagged pauldrons sit upon her broad shoulders. From her armored chest, knees and elbows serrated spikes grow. She wears no helm, her once black hair, now burn like the flames of hell, her eyes glow a deep crimson. Above her head floats a crown of swords. Flowing behind her is a cloak made from the souls of damned warriors.

She wilds a massive crimson sword that drips with the blood of a million battle fields, each drop hisses and sputters as it strikes the ground. Floating next to her is a huge bow made from the bones of countless dead.

 

Lair and Lair Actions

Field of war

When Bellseirá takes her war from she warps reality creating a massive 10 mile raidus battlefield centred on her.

The area around her warps and shifts and you are now all standing in an ancient battle field. Surrounded by the sounds of war, a single volcano can be seen in the distance spewing black smoke, with magma pouring from it, creating rivers of lava.

 

Lair Actions

On initiative count 20 (losing initiative ties), Bellseirá takes a lair action to cause one of the following effects; Bellseirá can’t use the same effect two rounds in a row:

  • Hail of arrows, the sky darkens as thousand of arrows descend upon the battle field striking every creature in sight, but Bellseirár. Each creature in the area must make a DC 16 Dexterity saving throw, taking 31 (6d8) Piecing damage on a failed save, or half as much damage on a successful one.
  • Thousands of bony hands reach up from the ground trying to pull the creatures above down into darkness. Each creature in the area must make a DC 16 Dexterity saving throw, they are grappled on a failed save, as the bony hands grasp and tear at their feet.
  • Lighting strikes everyone within 1 mile of Bellseirá. Each creature in the area must make a DC 16 Dexterity saving throw, taking 45 (9d10) Lightning  damage on a failed save, or half as much damage on a successful one.
  • The area becomes difficult terrain for anyone on the ground, as they can slip in pools of blood and guts' or trip over the thousands of corpses that litter the ground

Regional Effects

When Bellseirá dons her war from she warps the very land around her for up to 10 miles, creating a massive battle field that she now controls:

  • Pockets of battle with creatures of all kinds, wearing armor from every knows civilization and age.
  • The land around her for 10 miles is badly damaged, structures are destroyed, trees and grasslands burn, rivers are polluted with blood and floating corpses. The sun  darkens and paints the sky a crimson red, with black clouds that crackle with lighting.
  • Lightning strikes the ground within 1 mile of Bellseirá.

If Bellseirá is vanquished, these effects fade over the course of 1d10 hours. But the damage left by the effect remains.

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2020 12:03:17 PM
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8/9/2020 9:19:37 AM
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8/9/2020 9:26:41 AM
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8/9/2020 9:30:12 AM
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2/10/2022 8:17:42 PM
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munnthor

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