Medium Fiend, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 35 (4d10 + 12)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
14 (+2)
Skills Perception +4
Damage Resistances Cold, Fire, Lightning
Damage Immunities Poison
Condition Immunities Frightened
Senses Darkvision 120 feet, Passive Perception 13
Languages Abyssal --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The Abyssal Horror has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The Abyssal Horror makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Fear (1/day). One creature of the Abyssal Horror choice within 30 feet of it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the Horror is within line of sight, ending the effect on itself on a success.

Monster Tags: fiend

goldengiant2

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