Magic Resistance. The Abyssal Horror has advantage on saving throws against spells and other magical effects.
Multiattack. The Abyssal Horror makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Fear (1/day). One creature of the Abyssal Horror choice within 30 feet of it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the Horror is within line of sight, ending the effect on itself on a success.
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