Armor Class
14
(natural armor)
Hit Points
35
(4d10 + 12)
Speed
30 ft.
STR
17
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
8
(-1)
WIS
10
(+0)
CHA
14
(+2)
Skills
Perception +4
Damage Resistances
Cold, Fire, Lightning
Damage Immunities
Poison
Condition Immunities
Frightened
Senses
Darkvision 120 feet, Passive Perception 13
Languages
Abyssal --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The Abyssal Horror has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The Abyssal Horror makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Fear (1/day). One creature of the Abyssal Horror choice within 30 feet of it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the Horror is within line of sight, ending the effect on itself on a success.
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