Large Construct, Unaligned
Armor Class 19 (natural armor)
Hit Points 270 (16d12 + 78)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
3 (-4)
Skills Intimidation +3
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 12
Languages Common Understands commands given in any language but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Regeneration. The shield guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.

Actions

Multiattack. The guardian makes two fist attacks.

Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Greatsword. Melee Weapon attack: +4 The Ancient Gear King attack with a rusted greatsword, dealing 1d20 slashing damage

Reactions

Call Upon The Guard. AT the beginning of combat, the Ancient Gear King can summon 3 Ancient Gear Soldiers to aid him in combat.

Legendary Actions

Laser-Beam. A laser beam that deals 12d8 radiant damage, shoots out from his chest. The player must make a Dex save of 15 or get hit.

Description

The Mechanical King of an Ancient race of machines.

Lair and Lair Actions

An ancient ruin which is rusted and built using metal. Advanced at the time of its creation, It soon fell out of use when new technology came in. Now, only ruins of a once advanced civilization remain.

Auto Turrets. 4d6 auto turrets guard the ruins. Each has an AC 10, HP 50, CR 2, and an attack called Auto rounds, Which deals 2d12 radiant damage, 1d12 per gun.

Habitat: Mountain

Nayr_The_Lord_Of_Nyx

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