Large Giant, Neutral
Armor Class 13
Hit Points 108 (12d10 + 48)
Speed 40 ft.
STR
19 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
15 (+2)
CHA
7 (-2)
Saving Throws DEX +6, WIS +5
Skills Athletics +7, Stealth +6
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Fey Ancestry. The firbolg has advantage on saving throws against being charmed, and magic can't put the firbolg to sleep.

Heavy Handed. Firbolg's can wield standard sized, two-handed and heavy weapons in one hand, as well as employing their own oversized weaponry.

Innate Spellcasting. The firbolg's spellcasting ability is Wisdom (spell save DC 13). The firbolg can innately cast the following spells, requiring no material components:

At will: alter self, detect magic, Arcanist's magic aura, enlarge/reduce (reduce and self only)
1/day: modify memory

Actions

Multiattack. The firbolg makes either two melee attacks with a firbolg spear or greatsword, or three melee attacks with two greatswords.

Firbolg Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 40/120 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Reactions

Deflect Missiles. As long as the firbolg has one hand free they can, as a reaction, when hit with either a ranged weapon attack or a ranged spell attack, swat away the missile with no ill effect.

Environment: ForestHillMountain

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