Indomitable (2/Day). The champion rerolls a failed saving throw.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.
Multiattack. The champion makes three attacks with its greatsword or its flintlock.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.
Flintlock pistol. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 5 (1d10 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.
Last word. On a critical hit roll an extra damage die to add to the total. Years of experience at executing people has given Bruticus an insight on the best way to dispose of his victims.
Headbutt. If a creature misses an melee attack on Bruticus he can take one unarmed melee attack against the creature as a reaction.
Description
Never really wanting to fight Bruticus makes the most of his strength and experience in battle. He will defend himself and those he is tasked to but will never influence characters into combat or initiate combat himself. He is a good natured character who will defend what he believes and works towards the freedom of his family. If a player character goes down he will do all he can to defend the character while they are down. He will only try to stabilize if there are no direct threats or if another character cannot.
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