Medium Aberration, Lawful Evil
Armor Class 12 Natural
Hit Points 27 (6d6 + 6)
Speed 20 ft., Fly 10 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws INT +5, CHA +5
Skills Arcana +5, Deception +5, History +5, Insight +4, Investigation +5
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Poisoned, Unconscious
Senses Darkvision, Passive Perception 12
Languages Common, Telepathy
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Mind Thorn. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d6) psychic damage and the creature’s next saving throw is reduced by 1d4. 

Forlorned Beckon (Recharge 5-6): Any creature within 60 feet of the Va’Thaar Retriever that can see it must make a Charisma saving throw (DC 15) or be charmed by the retriever. A creature charmed in this way will use their turn getting within 5 feet of the retriever, once there they will spend their turns basking in its presence. A charmed creature can attempt a new saving throw at the end of its turn; if a creature fails three of these new saving throws in a row, they become incapacitated.

Ruinous Trauma: A Va’Thaar Retriever can cause a single creature within 15 feet of it that is currently charmed via forlorned beckon to suffer extreme mental trauma. This creature must make an Intelligence saving throw (DC 13) or suffer 27 (6d6) psychic damage, receiving half damage on a successful save.

Bonus Actions

Shifting Step: A Va’Thaar Retriever can cast misty step as a bonus action.

Reactions

Psychic Backlash: When a Va’Thaar Retriever is struck by a melee attack, it may use its reaction to lash out psychically at the attacker; who must make an Intelligence saving throw (DC 12) or suffer 2d6 psychic damage.

Description

This figure shares the porcelain appearance of other Va’Thaar dolls, but this form appears more put-together. It’s head only twitches slightly, and it’s limbs are concealed by a long dark cloak. Upon its face, a singular eye rests in its appropriate place.

Lair and Lair Actions

 

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