Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4+3) slashing damage.
Mindwarp Lance: Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., 1 target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d6) psychic damage.
Shifting Step: A Va’Thaar Lancer can cast misty step as a bonus action.
Ethereal Charge: After a Va’Thaar Lancer strikes a creature with a ranged attack using its lance, it may use its bonus action to instantly teleport to an empty 5 ft space adjacent to the target. Every other creature adjacent to the target creature (including the target creature itself) must make a Wisdom saving throw (DC 14) or take 10 (4d4) psychic damage; a successful save reduces the damage to half. The Lancer automatically retrieves its lance after using this bonus action.
Onslaught: After a creature that the lancer can see and is within 10 feet of the lancer is dealt damage, the lancer can make a melee lance attack against that creature.
Description
This Va’Thaar doll stands out from the typical porcelain doll appearance of the Va’Thaar minions. It stands a few feet taller, it’s limbs are shattered at the joints; the forelimbs levitating in place. The arm fragments spread behind the figures form, appearing as a pair of shattered wings.
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