Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 13 leather armor
Hit Points 3 (1d8 - 1)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
9 (-1)
CHA
16 (+3)
Skills Acrobatics +0
Senses Passive Perception 9
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The jester can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The jester is a 4-level spellcaster. Its spellcasting ability is charisma (spell save DC 13, +5 to hit with spell attacks). The jester has following bard spells prepared:
Cantrips (at will): Mage Hand, Vicious Mockery 
4th level (1 slot): Confusion

Actions

Rubber Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and if it is a creature it must succeed on a DC 12 dexterity saving throw or be knocked prone.

 

Description

"Darn Chaotic Jesters! Keep bopping my child'n with them rubba clubs! Scarein da livin daylights out of em!"

birdog

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