Armor Class
13
leather armor
Hit Points
3
(1d8 - 1)
Speed
30 ft.
STR
8
(-1)
DEX
15
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
9
(-1)
CHA
16
(+3)
Skills
Acrobatics +0
Senses
Passive Perception 9
Languages
Common
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Nimble Escape. The jester can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. The jester is a 4-level spellcaster. Its spellcasting ability is charisma (spell save DC 13, +5 to hit with spell attacks). The jester has following bard spells prepared:
Cantrips (at will): Mage Hand, Vicious Mockery
4th level (1 slot): Confusion
Actions
Rubber Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, and if it is a creature it must succeed on a DC 12 dexterity saving throw or be knocked prone.
Description
"Darn Chaotic Jesters! Keep bopping my child'n with them rubba clubs! Scarein da livin daylights out of em!"
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