Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
Chosen Appearance. The archon chooses how it appears to each creature that views it. It must choose its appearance from an appearance that it had at some point in its own life. The only thing that it cannot alter is the golden glowing point that marks where its killing blow landed.
Immutable Form. The archon is immune to any spell or effect that would alter its form.
Rejuvenation. Death is meaningless to an archon. At dawn the day after the archon dies, it comes back to life with 1 hit point. At the start of each of its subsequent turns, the archon regains 10 hit points. This trait stops functioning when the archon reaches its hit point maximum.
Angelic Nature. The archon is permanently under the effects of the spells Detect Evil and Good and Protection from Evil and Good. The archon is immune to disease. Additionally, the archon does not require sleep, air, food, or drink. Its AC includes its highest mental ability modifier.
Magic Weapons. The archon's weapon attacks are magical.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Return. The archon instantaneously teleports to one of three places: the shores of the First Heaven, its place of birth, or its place of death.
Description
An archon is the first level of petitioner in the Seven Heavens. When a good-aligned creature dies, it awakens in the shallow ocean of the First Heaven as an archon. Only after judgement of its deeds can an archon ascend to the Second Heaven.
This archon was a powerful spellcaster dedicated to the study of the arcane arts. They were most likely counsel for kings and queens. The archmage typically had one or more apprentice mages, and their abode had numerous magical wards and guardians to discourage interlopers.
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