Medium Construct, Any Alignment
Armor Class 16 Mage Armor
Hit Points 45 (6d8 + 18)
Speed 45 ft.
STR
16 (+3)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +5, INT +7
Skills Arcana +12, History +12
Damage Vulnerabilities Fire
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Deafened, Paralyzed, Poisoned, Restrained
Senses Passive Perception 18
Languages It understands Common, Abyssal, and Celestial, but can only speak telepathically
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Anti-Magical Form. You have advantage on all saving throws against spells. 

Semblance of Life. The Book Guardian can see and hear without eyes or ears in a 150 ft radius around itself. Passive Perception 18.

False Appearance. When motionless, the Book Guardian appears as some ordinary books, be it on  shelf or in a messy stack on the ground. 

Actions

Multi-attack. The Book Guardian can make two attack actions.

Book Slam. Melee Weapon Attack: +5 to hit, reach 5 ft.,  1 target. Hit: 14 (3d6+4) bludgeoning damage. 

Ray of Knowledge. Ranged Weapon Attack: +7 to hit, range 10/200 ft., 1 target. Hit: 17 (2d6+10) force damage.

Bonus Actions

Book Absorption. When in a place with spare books within 5 ft of the Book Guardian it can absorb up to 5 books, healing itself by 1d4 per book absorbed.

Reactions

Book Wall. The Book Guardian throws 1 of its books, which expands in thin air to form a barrier that increases the AC of the Book Guardian by 5 against the attack that triggered the reaction. Because it is made of books, when it loses a book, it receives 1d4 dmg.

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Book Guardian is an amalgam of books which form into the shape of a  humanoid. It doesn't posses any discernible facial features.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2021 5:47:41 PM
2
1
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Coming Soon

Monster Tags: construct

Dungeon_mage

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