Medium Undead, Unaligned
Armor Class 11 natural armor
Hit Points 36 (6d10 + 6)
Speed 20 ft.
STR
16 (+3)
DEX
9 (-1)
CON
17 (+3)
INT
1 (-5)
WIS
7 (-2)
CHA
2 (-4)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Pack Tactics. The zombie wolf has advantage on attack rolls against a creature if at least one of the zombie wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5, Reach 5 ft., one target Hit: 10 (3d4+3) piercing damage. 

Target must succeed a DC 13 STR save or be knocked prone.

Description

Undead zombies move with a jerky, uneven gait. 

Habitat: ForestSwamp

Napoleon09

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