Armor Class
16
(natural armor)
Hit Points
38
(4d10 + 16)
Speed
45 ft.
STR
16
(+3)
DEX
18
(+4)
CON
18
(+4)
INT
2
(-4)
WIS
14
(+2)
CHA
4
(-3)
Senses
Passive Perception 11
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Charge. If the corrupted stag moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
As a bonus action, the corrupted stag can move up to its speed toward a hostile creature that it can see.
Actions
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
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