Medium Humanoid, Lawful Evil
Armor Class 16 Natural Armor
Hit Points 70 (10d8 + 15)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws DEX +5, WIS +5
Senses Passive Perception 14
Languages common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While the initiate is wearing no armor and wielding no shield, is AC includes its Wisdom modifier. 

 

 

Actions

Multiattack. The brother makes two fist attacks, or two spectral arm attacks.

Unarmed Strike Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + ) bludgeoning damage. 

Stunning blow. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) On a hit creature must make a DC 15 Con save or be stunned for 1 round. 

Arms of the Astral Self. Ranged Weapon Attack: +7 to hit, range 10 ft., 1 target. Hit: 11 (2d6 + 5) force damage.

Bonus Actions

Arms of the Astral Self. As a bonus action the brother can summon a portion of their astral self. When the arms are out the monk gains the following benefits: 

  • The monk can use their Wisdom modifier in place of their Strength modifier when making Strength checks and Strength saving throws. 
  • The unarmed strikes the monk makes with their arms can use their Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls and the damage is force. 
Reactions

Dodge. The brother adds 3 to its AC against one attacker for the turn. To do so, the brother must see the attacker. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
6/16/2021 11:53:44 PM
0
0
5e
Coming Soon
brooke9824

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