Hasted Rage ( when the Clockwork demon reaches half health they become enraged and has the effect of the haste spell until it gets above half health or it dies)
Slippery ( the Clockwork demon has advantage to get out of a grapple with an acrobatics check, and opportunity attacks against the Clockwork Demon have disadvantage)
Spellcasting.
3rd lvl, Slow (At will) (one creature at a time) (DC 15)
Multiattack. The Clockwork Demon makes 3 melee attacks one with it's bite one with it's claws and one with its tail
Claw. Melee Weapon Attack: +7 to hit, 5ft reach, one target, (2d6 +4 slashing)
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8+4 piercing)
Tail stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one target Hit: ( 1d8+4 piercing) and (3d10 poison) must make a con save DC 15 takes half damage if succeeded
Slow is a bonus action
Reaction Name. retaliate - the Clockwork Demon makes one claw attack if it gets hit with a melee attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
12 foot tall lanky figure, shiny bronze skin, has a clock like machine on it's chest, has large hands with sharp claws, it has a vertical mouth with rows of sharp teeth, it's eye looks like a glowing yellow clock, and has a long barbed tail
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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