Large Fiend (Demon), Chaotic Evil
Armor Class 17 natural
Hit Points 150 (15d10 + 30)
Speed 60 ft.
STR
12 (+1)
DEX
20 (+5)
CON
16 (+3)
INT
18 (+4)
WIS
9 (-1)
CHA
7 (-2)
Saving Throws DEX +8, CON +6, INT +7
Damage Resistances Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Exhaustion, Paralyzed, Restrained, Stunned
Senses Blindsight 60, Passive Perception 10
Languages Abyssal (Telepathic)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Hasted Rage ( when the Clockwork demon reaches half health they become enraged and has the effect of the haste spell until it gets above half health or it dies)

Slippery ( the Clockwork demon has advantage to get out of a grapple with an acrobatics check, and opportunity attacks against the Clockwork Demon have disadvantage)

Spellcasting. 
3rd lvl, Slow (At will) (one creature at a time) (DC 15)

Actions

Multiattack. The Clockwork Demon makes 3 melee attacks one with it's bite one with it's claws and one with its tail

Claw. Melee Weapon Attack: +7 to hit, 5ft reach, one target, (2d6 +4 slashing)

Bite. Melee Weapon Attack:  +7 to hit, reach 5 ft., one target. Hit: (2d8+4 piercing)

Tail stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one target Hit: ( 1d8+4 piercing) and (3d10 poison) must make a con save DC 15 takes half damage if succeeded

Bonus Actions

Slow is a bonus action

Reactions

Reaction Name. retaliate - the Clockwork Demon makes one claw attack if it gets hit with a melee attack. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

12 foot tall lanky figure, shiny bronze skin, has a clock like machine on it's chest, has large hands with sharp claws, it has a vertical mouth with rows of sharp teeth, it's eye looks like a glowing yellow clock, and has a long barbed tail

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demonconstruct

Habitat: Underdark

michaelwalls103

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