Medium Elemental, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Heated Body. A creature that touches the Blink Skink or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Actions

Multiattack. The Blink Skink makes two attacks: one with its claws and one with its bite.

Claw. Melee Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 11 (2d6 + 4) piercing damage melee attack, plus 3 [rollable](1d6) fire damage.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the skink can automatically hit the target with its bite, and the skink can't make bite attacks against other targets.

 

Teleport (Recharge 4–6). The skink magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the skink can make one bite attack.

Habitat: Underdark

Edward_EIric

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