Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 14 (leather armor)
Hit Points 35 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
15 (+2)
CHA
12 (+1)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): Fire Bolt, Poison Spray, Frost Fingers

1st level (4 slots): Burning Hands, False Life, Shield

2nd level (4 slots): Aganazzar's Scorcher, Ray of Enfeeblement,Scorching Ray, Warding Wind

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Description

Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

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