Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 120 feet of it that can understand a language and can speak telepathically in draconic.
Gem-like Appearance. When not moving the pseudodragon can choose to appear like a gem. This false appearance can only be determined by a DC15 perception check.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Sting (5-6). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 3 (1d6) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 hour and takes 1d8 poison damage. If the saving throw fails by 3 or more, the target falls unconscious for 10 minutes, or until it takes damage or another creature uses an action to shake it awake.
Force Blast (Recharge 6). Ranged Weapon Attack: +6 to hit, range 60/120 ft., 1 target. Hit: 14 (4d6) force damage. The target must make a DC15 STR save or be knocked prone.
Blip. As a reaction to being attacked it can teleport to a spot 30ft away.
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Posted Feb 20, 2023why no pic...