Medium Humanoid, Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 96 (16d8 + 32)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
24 (+7)
WIS
18 (+4)
CHA
16 (+3)
Saving Throws INT +11, WIS +8
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. Kyrel is an 20th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 20, +7 to hit, with spell attacks). Kyrel can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, ray of frost, shocking grasp

1st level (4 slots): mage armor, magic missile, shield, sleep

2nd level (4 slots): ray of enfeeblement, blindness/deafness, blur, heat metal, hold person

3rd level (4 slots): counterspell, fear, fireball, lightning bolt

4th level (3 slots): banishment, ice storm, hallucinatory terrain

5th level (3 slots): animate objects, dream, telekinesis

6th level (3 slot): globe of invaunrability, eyebite, sunbeam

7th level (2 slot): forcecage, prismatic spray, arcane sword

8th level (2 slot): antimagic field, dominate monster, feeblemind

9th level (1 slot): true polymorph, imprisonment

 

Actions

Spell Casting. Kyrel may cast one spell per turn

 

Reactions

Legendary Resistance (3/day): If Kyrel fails a saving throw, they can choose to succeed instead.

 

Legendary Actions

Kyrel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Kyrel regains spent legendary actions at the start of their turn.

  • Move. Kyrel moves up to half their speed.
  • Spellcasting. Kyrel may cast a spell of second level or lower
  • Weaken Will (Costs two legendary actions). Kyrel targets a creature. Until the end of Kyrels next turn, that creature has disadvantage on the next WISINT, or CHA saving throws.

Previous Versions

Name Date Modified Views Adds Version Actions
6/17/2021 8:19:34 PM
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6/17/2021 8:35:39 PM
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Monster Tags: NPC

Balor_Halfheart

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