Frenzy (1/day): As a bonus action the Corrupted Bearfolk can trigger a berserker frenzy that last 1 minute or up until death. When in frenzy state the following occurs: -Advantage on attack rolls for both the Corrupted Bearfolk and enemies attacking it -Gains resistance to bludgeoning. piercing and slashing damage
Keen Smell: The Corrupted Bearfolk have advantage on Wisdom (perception) checks that rely on smell
Corrupted Gaze: When enemies look into the eyes of the of the bearfolk they must succeed on a DC 15 (Wisdom) saving throw or suffer the same effects of the spell, Fear.
Enhanced Darkvision: The Corrupted Bearfolk is graned better eyesight in the dark by its chosen god when it becomes corrupted.
Multiattack: The Corrupted Bearfolk makes three attacks;two with its battle axe and one bite attacks. Either can be replaced acid spray.
Battleaxe: Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 9(1d10+4) or 11(1d12+4)bludgeoning w/ two hands.
Bite: MeleeWeapon Attack: +7 to hit, reach 5ft., one target. Hit: 11(2d6+4) piercing damage plus 3(1d6) poison damage
Breath Weapon: The Corrupted Bearfolk lets out a poison spray in a 30ft cone (5 ft. wide) any enemies within this cone must make a DC 13 (Dexterity) saving throw or take 9(3d6) poison damage.
Inspired Cut: When the Corrupted Bearfolk is hit from a melee attack within 5 ft., the Corrupted Bearfolk can make a bite attack as reaction.
Description
Corrupted Bearfolk maintain there intimidating status standing a massive 7 feet hulking over most of its enemies. They are powerful creatures covered in dark fur with pearly black eyes. They are strong creatures with muscles building from places you wouldn't expect muscles to be at. There sharp death dripping with poison set in there huge gapping jaws.
Broken Fealty: Corrupted Bearfolk earn there name from there the fealty they swore to the Bear King that they broke pledging allegiance to a new fey lord most commonly The Lord of the Hunt or the lesser deity the Beastlord Malar. They will often attempt to take any family that they have within including children, fathers or even distant cousins trying to the best of there ability to to recruit for there new deity.
Calm and Coolheaded: After they breaking there oath with the Bear King the bearfolk often earn a calm demeanor as the leave the boisterous and raucous society that they formerly lived in. They often begin to roam the forests that they lived in trying to find new creatures to recruit for there chosen deity.
Lair and Lair Actions
*Has no lair*
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