Gargantuan Dragon, Lawful Neutral
Armor Class 24 (natural armor)
Hit Points 745 (60d20 + 192)
Speed 70 ft., Fly 110 ft.
STR
20 (+5)
DEX
21 (+5)
CON
27 (+8)
INT
23 (+6)
WIS
24 (+7)
CHA
21 (+5)
Saving Throws STR +13, DEX +13, CON +16, INT +14, WIS +15, CHA +13
Skills Insight +10, Perception +17, Stealth +7
Damage Resistances Necrotic
Damage Immunities Cold, Force, Lightning, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft., Truesight 120 ft., Passive Perception 27
Languages All
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Amphibious. Crownbeard can breathe air and water.

Legendary Resistance (3/Day). If Crownbeard fails a saving throw, it can choose to succeed instead.

Divine Awareness. Crownbeard knows if it hears a lie.

Actions

Multiattack. Crownbeard can use its Frightful Presence. It then makes three attacks: one with its bite and two with its tail or two icy glare.

Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (5d10 + 9) piercing damage.

Tail. Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (4d8 + 9) bludgeoning damage.

Frightful Presence. Each creature of Crownbeard's choice that is within 120 feet of the Crownbeard and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 2 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Icy Glare. Crownbeard radiates a 15ft cone any creature caught in it makes a con save dc 19 or take 7d6 cold damage and creatures are restrained on a succsses creature takes half and are not restrained

Breath Weapons (Recharge 6–8). The Crownbeard uses one of the following breath weapons.

Lightning Breath. The Crownbeard exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Windy Breath. Crownbeard exhales a bellowing wind in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 90 feet away from Crownbeard.

Change Shape. Crownbeard magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Reactions

Crownbeard can cast counterspell 2 charges

Legendary Actions

Crownbeard can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Crownbeard regains spent legendary actions at the start of its turn.

Detect. Crownbeard makes a Wisdom (Perception) check.

Tail Attack. The Crownbeard makes a tail attack.

Icy Glare. Crownbeard makes a Icy Glare attack

Description

Crownbeard is an ancient twin god of old. he is a Giant serpent that lives in the clouds above Moretyr. Crownbeard  rules the heavens his religious sect worship winter and thunder storms. Crownbeard is a very stern old god that holds onto tradition. He is also worshiped by Storm, cloud and frost giants. He choses to live near high grade Storm giants.

Lair and Lair Actions

Crowbread’s Lair

Is a floating island over top the mountain range in Moretyr not to far from the Storm Nobles.

Lair Actions

On initiative count 20 (losing initiative ties), Crownbeard takes a lair action to cause one of the following effects roll d6 to determine effect:

  • 1-2 Crownbeard creates fog as though it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
  • A thunderstorm The clouds around Crownbeard turn dark and shoot out at every hostile creature 2d8 lighting damage on a failed dex save dc 18 or half as much on a success.
  • Icy winds The air around Crownbeard in a 30ft radius all creature must make a con save dc 20 and take 3d6 cold damage and are restrained on a failed or half damage and are not restrained on a success

Regional Effects

The region containing Crownbeard’s lair is warped by the Crownbeard’s magic.

  • Once per day, Crownbeard can alter the weather in a 60-mile radius centered on its lair. Crownbeard doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
  • Within its lair, Crownbeard can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair.
  • When within 6 miles of the lair the air will feel like a cool fall day

If Crownbeard Dies for 10 days the weather in a 300mile radius will be sporadic and violent for 10 days

Mainsnake

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