Detect Blood. The warg can sense the presence of any creature up to 5 miles away, provided blood courses through the creature's veins. The wolf knows the general direction they’re in but not their exact locations.
Pack Tactics. The warg has advantage on an attack roll against a creature if at least one of the warg's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The warg makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Previous Versions
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6/18/2021 5:36:09 AM
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5
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4
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Coming Soon
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