Armor Class
13
(natural armor)
Hit Points
68
(8d10 + 24)
Speed
20 ft., Swim 40 ft.
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
2
(-4)
WIS
12
(+1)
CHA
5
(-3)
Skills
Perception +3, Stealth +4
Senses
Tremorsense 60' (water only) , Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The Cave Crawler can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Description
The Cave Crawler is cousin to the Carrion Crawler. It prefers darkness and bodies of water that lie stagnant. The Cave Crawler is very defensive, and territorial about the body of water in which it resides. The Cave Crawler will typically avoid leaving the water for more than a few minutes at a time. It will also rarely chase creatures more than 50' out of the water.