Medium Humanoid (Any Race), Lawful Evil
Armor Class 16 (scale mail)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)
Skills Stealth +5
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

+1 Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100 ft./400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Healing Potion. The Elite quaffs a Potion of Healing, regaining 2d4+2 hit points.

Description

Elites are low-ranking Acquisition members who have risen up in the ranks, through obtaining a powerful magic item, defeating a noteworthy enemy, or simply being in the organization for a long time. They wield deadly magical glaives, and carry one or two healing potions on them in case they need healing.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

CritSuccess

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