Armor Class
16
(scale mail)
Hit Points
26
(4d8 + 8)
Speed
30 ft.
STR
15
(+2)
DEX
14
(+2)
CON
15
(+2)
INT
13
(+1)
WIS
12
(+1)
CHA
10
(+0)
Skills
Stealth +5
Senses
Passive Perception 11
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
+1 Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100 ft./400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Healing Potion. The Elite quaffs a Potion of Healing, regaining 2d4+2 hit points.
Description
Elites are low-ranking Acquisition members who have risen up in the ranks, through obtaining a powerful magic item, defeating a noteworthy enemy, or simply being in the organization for a long time. They wield deadly magical glaives, and carry one or two healing potions on them in case they need healing.
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