Amphibious. The Crystal Crab can breathe air and water.
Earth Glide. The Crystal Crab can burrow through nonmagical, unworked earth and stone. While doing so, the Crystal Crab doesn't disturb the material it moves through.
Gem Camouflage. The Crystal Crab has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Treasure Sense. The Crystal Crab can pinpoint, by scent, the location of gems within 60 feet of it.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
Description
These mysterious critters have a hard shell with outcroppings of crystals of varying colors depending on their diet. Crystal Crabs are most often found in abandoned mines, and subsist off of gems , which they can sense by smell. Legends claim this creature has origins in the Elemental Plane of Earth, however these claims are yet to be substantiated.
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