Medium Humanoid (Any Race), Neutral Evil
Armor Class 12 Hide Armor
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Senses Passive Perception 9
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Long Sword. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d8 + 1) slashing damage if used with two hands.

Throwing Dagger. RangedWeapon Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 3 (1d4 + 1) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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