Durable. Built to ford rivers and cross mountains, the wagon has 100 hit points, 15 AC, and Resistance to Bludgeoning. Piercing, Slashing, and Fire damage. If reduced to 0 hit points, the wagon ejects all cargo into the road and its enchantments cease functioning until repaired by a qualified Artificer. The wagon automatically regains full hitpoints at the party's next Stopover (long rest in a town or city).
Well-Lit. The wagon’s exterior is fitted with several carriage lamps that cast warm amber light up to 30 feet in all directions. The lanterns can be dimmed or brightened via controls at the forecarriage, never need refueling, and cannot be removed.
Self-Driving. Imbued with low-level transmutation magic, the wagon is capable of traveling under its own power at the pace of a leisurely walk. Its route and destination can be set with a thought by anyone attuned to it. It can also be given simple instructions, such as "follow me" or "keep going that way."
Draft Hitch. The wagon can be harnessed to one or multiple beasts of burden, allowing it to move faster. Additional wagons can be caravanned together. If a single beast of burden is pulling the wagon, its travel speed becomes 10, plus that creature's speed. Any additional hitched creatures (including other wagons) add half their speed, rounded down to the nearest 10.
Home Wherever You Are. The wagon is fitted with a standard demiplane enchantment, making its interior twice its exterior size. However, the enchantment only functions while the wagon is encamped, with brake arms applied and wheels chocked. Preparing the wagon to encamp or disembark is an involved process that typically takes about half an hour. While the wagon is encamped in this way, it is considered Paralyzed.
Creature Comforts. The wagon is fitted with a number of domestic amenities. Some are available on the move, including a pantry, dining table, cook-stove, and one bed. Others are stowed magically inside the walls and only become available while encamped: these include (but are not limited to) a desk/workbench, full oven, claw-foot tub, and additional beds. Generally speaking, the wagon is best suited to short rests while moving, and long rests while encamped
Hard To Spot (Enhanced). This wagon is fitted with enhanced stealth capabilities. For each day of travel, roll a stealth check with advantage. This becomes the D.C. for spotting the cart. While hidden, the wagon takes a form befitting its surroundings and emits an aura that discourages curiosity. Any creature who has seen it before can locate it with ease, but it is unlikely to be chanced upon by accident, e.g. by bandits.
Arcane Transportation (Enhanced). A teleportation circle is embedded into a section of the floor of this wagon. It can only be accessed while the wagon is encamped, as described above. Once per day, this circle can be used to cast the 5th-level spell Teleportation Circle. When activated, the user can choose whether to bring the cart with them, or leave the cart for them to return to (would require teleportation magic from some other source to return). This ability does not function if the cart is at 0 HP.
Comments