Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Light Crossbow. Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
These scouts are Barovian hunters or trappers searching for a missing villager or townsperson. Once they realize the characters aren’t out to kill them, they lower their weapons and request help in finding their missing person. If the characters accept, start the corpse encounter, and play the 3-5 option.
If the characters decline, the scouts point them in the direction of the nearest settlement and depart without so much as a farewell.
Comments