Horrific Appearance. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.
Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.
Multiattack. The hag makes two claw attacks.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) slashing damage.
Death Glare. The hag targets one frightened creature she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points.
Aberrant Aura (2/day). The hag targets one frightened creature she can see within 30 feet of her. The target must make a DC 11 Charisma saving throw or become poisoned for 1 minute. This roll is made at disadvantage if the targeted creature is within 5 feet of one of the hag's red mushrooms, and the target creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the creature fails two consecutive saving throws, a Silver Warden grows inside of their body.
Distortion. When an attack would hit the hag, she can force the attacking creature to reroll the attack roll.
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