Armor Class
8
Natural Armor
Hit Points
68
(8d10 + 24)
Speed
20 ft.
STR
18
(+4)
DEX
15
(+2)
CON
16
(+3)
INT
7
(-2)
WIS
14
(+2)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Description
Undead zombies move with a jerky, uneven gait. They are half eaten some missing entire upper or lower half's of their bodies, they give of a deceivingly pleasant odor.
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