Medium Fiend (Any Race), Chaotic Evil
Armor Class 11 (16 with barkskin)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4, Survival +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Chardalyn Madness.
The druid must roll a d6 at the start of each of its turns. On a 1, the druid does nothing on its turn except pray to a nonexistent, evil master whom it has pledged to serve.


Spellcasting.
The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): shape water, frostbite, thorn whip

1st level (4 slots): fog cloud, longstrider, ice knife, thunderwave

2nd level (3 slots): beast sense, moonbeam

Actions

Chardalyn Quarterstaff. Melee Weapon Attack:
+2 to hit, , reach 5 ft., one target. Hit: 3(1d6) bludgeoning damage,4(1d8)bludgeoning damage if wielded with two hands,

and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn..

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Kilmorph

Comments

Posts Quoted:
Reply
Clear All Quotes