Chardalyn Madness.
The druid must roll a d6 at the start of each of its turns. On a 1, the druid does nothing on its turn except pray to a nonexistent, evil master whom it has pledged to serve.
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): shape water, frostbite, thorn whip
1st level (4 slots): fog cloud, longstrider, ice knife, thunderwave
2nd level (3 slots): beast sense, moonbeam
Chardalyn Quarterstaff. Melee Weapon Attack:
+2 to hit, , reach 5 ft., one target. Hit: 3(1d6) bludgeoning damage,4(1d8)bludgeoning damage if wielded with two hands,
and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn..
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