Medium Beast, Unaligned
Armor Class 18 (plate)
Hit Points 52 (8d8 + 10)
Speed 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +5, CON +4
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Reactive. The wolf can take a reaction every turn.

Actions

Multiattack: The wolf makes three attacks: one with its bite and two with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+3 slashing damage).

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Description

Armored wolves are wolves that are trained to wear armor and be effective in combat. They are often used as mounts by goblins and kobolds who are more warlike than others of their species.

Previous Versions

Name Date Modified Views Adds Version Actions
6/19/2021 2:00:50 PM
15
3
--
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillUrban

WizardlyHedgehog

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