Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Stare into death's door. Spell Attack: +3 to hit, reach contact, one creature. Hit: 4 (2d20 + 6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or become paralyzed for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to revive it.
Description
Bobby is a good boy, but he was alone. When he hatched out of his lonely little egg, all he saw was the lava chambers of his former species. They were all taken away from this world, and they forgot him. We thank god for sparring bobby because Bobby is a very good boi.
Comments