Poison storage. This Creature can store poison from any creature it ate in its body and realease it instead of their own poison, making it more effective 4d10 turns into 4d12 poison damge on its attack roll. can be used once for every poisonous creature it ate.
Poisonous skin. if this creature is touched or if you make a melee wheapon attack against this creature. make a DC 12 Constitution saving throw or take 1d6 poison damage.
Legendary resistance (3/Day). If the creature fails a saving throw. it can choose to succeed instead.
Multiattack. The Creature can use its breath attack if it is able to. and then it can make 2 attacks of its choice.
Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: the target must make a DC 18 Constitution saving throw, taking 30 (4d10) poison damage on a failed save, or half as much damage on a successful one.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft, one creature. Hit: the target takes 24 (4d8+7) Bludgeoning damage.
Poison shot. Ranged Weapon Attack: +5 to hit, range 100/250ft, one creature. Hit: teh target takes 22 (3d10) Poison damage.
Poison Breath (Recharge 5-6). The Creature releases poisonous liquid from its mouth in a 40 feet line that is 5 feet wide. Each creature in that area must make a DC 18 Constitution saving throw, taking 56 (16d6) poison damage on a failed save and half as much on a succesfull one.
Detect. The creature makes a Wisdom (Perception) check.
Poison shot. The creature makes a poison shot attack.
Slam. The creature makes a slam attack.
Description
a blue slug dragonoid with a size between 8 and 12 meters, with 3 sets of wing like fins.
Lair and Lair Actions
its lair is a large underwater cave with poisonous plants and animals living inside. On initiative count 20, the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row:
- Poisonous vines reach from a poit the dragon can see within 80 ft out and grab one creature the creature must make a DC 15 dexterity or strength check or take 1d8 poison damage and be grappled.
- Spores puff out from poisonous mushrooms in a 20 foot cube that the dragon can see within 100ft. any creature caught in the spores must make a DC 12 constitution saving throw or take 3d4 poison damage.
- (recharge 5) the dragon summons a Blue Fleet to fight alongside itself.
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