Incorporeal Movement. The cursed specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Ghastly Movement. If the cursed specter moves through a creature/s the creature must make a Wisdom saving throw or become frightened for the next two turns. The creature rolls with dissadvantage if it is unawares of the Specter's presence.
One with the Shadow. The cursed specter has the ability to cast shadow blade at will as a bonus action all though it can only do this once is its short life it is also able to keep this blade after it is summoned.
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Shred. Melee Attack / Spell: The Cursed specter casts shadow blade if it hasn't already. It then makes 2 attacks (+1 attack per 5 levels), +2 to hit, reach 7ft., one creature. Hit: 10 (3d8) psychic damage.
Casting Time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
The Cursed Specter weaves together threads of shadow to create a sword of solidified gloom in it's hand. It counts as a simple melee weapon with which it is are proficient. It has the finesse, light, and thrown properties (range 20/60). In addition, when it uses the sword to attack a target that is in dim light or darkness, it makes the attack roll with advantage.
If it drops the weapon or throws it, it dissipates at the end of the turn. It can use a bonus action to cause the sword to reappear in it's hand.
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